Video Games Teenagers today often spend a great deal of time playing video games. These games are fun and engaging and young people often feel like playing games is a great thing to do in their spare time.
American Posted 06 December - The way we look at video games and how we research their tie to violence could potentially need corrected. Within this investigation we will be looking very closely at how these tests were done, analyzing if they were valid, considering the people behind these tests and the general misconceptions people may have of video games and their impact on violence.
Just about anyone in most modernized counties has heard the claim before, placing the blame on a video game, music or television for the violent acts seen in their youth today. Typically these trends seem to pop up when we are referencing school shootings, gang related crime and other domestic terrorist acts done by our youth.
It is too easy to quickly blame something like a violent video game for their behavior.
This investigation examines the actual statistics of these violent crimes and how they are tied to video games specifically.
Throughout history we have always be fearful of something that we do not understand, typically expecting the worst from it. The primary problem with video games and their users are that most of the non-users simply do not understand it.
For example, many of our older citizens cannot fathom why a healthy able minded human being would actively play these violent video games. Eventually by the end of Mr. Luke, was the primary focus of attention of his article on video game violence. Many studies have been done over the years trying to link horrific events like school shootings and domestic terrorism.
What we seldom hear about is all of the investigations and research that has shown that violent crime in teens has gone down almost fifty-percent from to While this drop in violence has happened, at the same time video game sales in hit a high of about 15 million units, to a staggering 45 million units in Ferguson Many articles have been published trying to shed light on not only more non-biased statistics about video game violence, but going as far as showing how past research on the topic has been funded by groups who are looking for specific results to favor their arguments against video game, and just media violence in general.
In an article by C. Statistics like this would suggest that not only do violent video games not increase teen violence; it might actually assist in the prevention of it by giving teens a healthy outlet to release their aggressions in an ever increasing stressful world.
It would appear that there is no actual proven negative causal links between video game violence and actual acts of violence in our youth.
Although, there is a possibility that it may actually decrease violence, but that has yet to be proven either. Most teens we speak to have played violent video games in the past, and on that basis if we tried to tie violent acts to video games we would have no problem finding something the accused has played, watched or listened to that we could claim has influenced him or her.
What is not addressed in most studies that are against video game violence is the vast majority of well-adjusted teenagers who are also playing those same games, and are showing no signs of any kind of maladaptive behavior.Violent Video Games Children, they should be playing outside, jumping around, socializing with friends, but instead their cooped up inside playing a video game where they kill animated characters.
Argumentative Essay “If video games do increase violent tendencies outside the laboratory, the explosion of gaming over the past decade from billion in sales in to $7 billion in , according to industry figures, would suggest a parallel trend in youth violence. analysis essay video games.
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